Quickstop Options¶
Quickstop Types¶
Flick Side
Standard right-stick flick quickstop used in older game versions.
No animations required.
Recommended Starting Delay: 120 ms
Flick Up
The most common manually performed quickstop of 26.
Simple, consistent, and animation-free.
Recommended Starting Delay: 120 ms
Stepback QS
Performs a moving stepback and shoots instantly for extra space.
- Requires Devin Booker or Jimmy Butler stepback animations
- Designed for more stylish and spaced-out quickstops
Recommended Starting Delay: 120 ms
Push Peak (P Edition Only)
Requires an addon purchase available in our store.
How it works:
- Flick your
RSup while crossing half-court diagonally - Continue holding your
LSandR2 - Hold your shoot button normally to trigger the shot
The script will handle directional shooting and automatically release required buttons.
See demonstration video in the guide for visuals.
Auto Quickstop¶
Toggle between OFF and any Quickstop option.
- To activate, hold your
LSand hold your shoot button.
(Try performing a turbo fade — the script will stop you instead)
Your player will stop and immediately begin the jumpshot, so be ready to time the release.
Use Quickstop Delay to control the time between the hesitation flick and the beginning of the jumpshot.
Notes
- If you want to fade while using Auto Quickstop, hold
L2before and during the shot. - Auto and L2 Quickstops can be used combined, however if they are both enabled, you will be unable to fade.
L2 Quickstop¶
Toggle between OFF and any Quickstop option.
- To activate, hold your
LSand before holding your shoot button also holdL2/LT.
(Try to fade, but holdL2/LTbefore shooting to force the stop)
Your player will stop and immediately begin the jumpshot, so be ready to time the release.
Use Quickstop Delay to control the time between the hesitation flick and the beginning of the jumpshot.
Notes
- Auto and L2 Quickstops can be used combined, however if they are both enabled, you will be unable to fade.
Quickstop Delay¶
Controls the delay between your dribble hesitation flick and the start of your jumpshot.
- Recommended Starting Value: 120 ms
- Faster guards may lower to ~100 ms
- If you begin triggering spin fades, your delay is too low